I think
we’re quite lucky in the Horus Heresy community. Not only do we have some amazingly talented
modellers & painters, many of whom write amazing backgrounds for their
creations (check out Death of a Rubricist for example) but we also seem to have
a lot less of the win at all cost type of players prevalent in standard 40k,
I’m not saying there aren’t some out there, they’re just less common.
Also between
Black Library and Forgeworld we have an excellent starting point to go from.
Something like that…
Now
obviously the amount of backstory you want to give your army is entirely up to
you, you might just want to go as far as their current campaign, a few
campaigns worth or (if you’re a bit OCD with it like me) their entire campaign
history! And it can be as detailed or vague as you like, especially if its
written as a retrospective (in a similar fashion to how FW writes their HH series)
as a person reviewing data and records from a time already past, that way gaps
in the timeline can be explained as missing or damaged records that you can
fill in later.
Where
they’re fighting will mostly just dictate your choice of basing, but it will
also have an effect on how much source material you have to begin with, if you
set your army in the heart of the crusade fleets like the 63rd for
example, there is much, much more information available, which means your
slightly more tied down to established events than if you choose the fringes of
the expansion which that then gives you more creative freedom, so both have
their merits and drawbacks.
Who is an
interesting question in the context of the Great Crusade/early Heresy Era,
since the Expedition Fleets were conquering worlds over the breadth of the
galaxy it really gives you scope to come up with some totally bizarre concepts
for enemies and obviously ,the later into the Crusade and then into the Heresy
you get your enemies will change again as you inevitably get drawn into the
civil war, no matter which side you’re on.
Which brings
you finally to when, and not just when in the timeline, if your backstory is
part of a campaign, how long has your army been in the field? If you set your army mid campaign it can make
for some interesting list decisions, using odd numbered troops in squads to
represent casualties that haven’t yet been replaced or using full squads but
with a few members having slightly different markings to represent units that have
been amalgamated due to casualties but not yet had time to update their
designations.
I like to
make work for myself, so I settled on an expedition fleet not mentioned in the
books set in an area of space with very little background information. The locations changed twice, originally it
was to be an extended campaign in the Halo Stars, that then moved to the Ghoul
Stars (for somewhere a little more remote) and finally to the region known as
the Death of Reason to tie in with something I have in mind for the armies
future. I did give myself one concession however in that I picked Orks and
Eldar as the primary adversaries for my army although I do plan to explore some
xenos and human foes for their backstory as I fill in the gaps of the
expeditions history.
From reading
other people’s backgrounds as well as writing my own I’ve noticed everyone has
a slightly different style, much like novel writing, which I suppose isn’t that
surprising, it’s still worldbuilding, just within an established canon. I find
I work best when I start with broad strokes, for example I decided early on
that the company would aid in the defence of Metalica Forge World at some
point, thus being joined by a demi-legion of titans from the Legio Metalica,
they would also fight at Neverlight, simply because I liked the name and there’ve
very little information about it giving me free reign, I knew the company would
remain loyalist once news of the Heresy reached them and that in trying to
return to the Imperium their journey would take them, battered and a fraction
of their former strength, to Macragge, I
had to do a bit of rethinking with dates once Betrayer came out as the
ruinstorm would essentially block them from getting to the Ultramarines until
the end of the war, so now they arrive around the time that Know no Fear
ends. Sometimes you have to go back and
change things, sometimes you don’t have to but you want to because you think of
something that appeals to you more, makes more sense, or just works better.
Forgeworlds timeline has been very useful (check out Battle Bunnies for their timeline going back into the Crusade)
It’s also
worth mentioning as it is in a similar vein, your army is what you choose to
make it. I’ve been criticised in the
past that my Iron Warriors don’t have enough siege guns in the list, but the
legions are so vast and varied at this point, sure the Iron Warriors might be
known for their siegecraft, and in the background I write for them I certainly
intend to show that the 6th can bring the heavy guns out, but their
current campaign, fighting small to mid-sized skirmishes against speed freak
Orks and fending off intermittent hit and run raids by Eldar, doesn’t call for
them. At least not in the numbers
everyone seems to expect me to field.
Ultimately,
whatever you choose, there’s no wrong way to flesh out your backstory.
Until next time.
Until next time.
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